trait = The trait to remove. Bump? amount = / The amount to add. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. debug = yes can be added to meta effects. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. The sound effect must be properly defined in. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. The list of effects may be outdated. This thread is archived. Adds a freedom score ratio modifier to the current scope. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. These can only be used with characters of the country leader type. Executes contained effects on a random division that meets the limit and is owned by the current country. I don't have the game personally but I know a lot about it. province = { cost_factor = Modifies the production cost. OR spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. For a better experience, please enable JavaScript in your browser before proceeding. Makes the current scope the controller of the specified state. tag = / The scope to white peace. message = The reason for peace showing up in the pop-up. Interactive corporate website. If you spot a mistake then you are welcome to fix it. Sets the political party setup for the current scope. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Changes the current state's name to the specified name. ahead_reduction = The reduction to the ahead of time penalty. character = The character to promote. amount = The amount of resource to import.exporter = Which country exports the resource. Necessary for a balance of power to appear. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. logistics_skill = The logistics skill of the leader. ROOT and TAG must already be at war with each other for the effect to take place. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. All states that are cored by the specified country will be given to it. Decides which advisor slot gets used by the. Could you add an old mustache man portrait from TWR? Adds to the current war support value for the current scope. If a state is set rather than the specific province, first prioritises the country set in. Sets the current country as the faction spymaster. I want to know if it is possible to change a leader from a faction, thanks to a command. The add will occur before the removal of the old idea. state = State where to damage units. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Adds the specified trait to the current character. level = / The maximum level to add. slot = Slot of the character. "all" will remove all wargoals. str_damage = The percentage of damage done to units to strength in particular. Sets the current stability value for the current scope. trait = The trait to add. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. sleep [duration] Pause the game for the specified amount of time in seconds. Changes the controller of all provinces within that state controlled by countries that meet triggers to the specified country. days = Sets the flag to last for the specified amount of days. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Optional.progress = The initial production progress. A character has an advisor role added by defining one within the advisor = { } block. base_bonus = The backup bonus if no tech is available. Now use 'add_equipment 1000 Matilda LP Mk. Optional. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Effects that will be executed on the new dynamic country. For more help using the console and cheat commands, see our basics guide. desc = A description used for the rule. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. end_civil_wars = Will end any civil wars the subject is subject to. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Moves the camera position over the specified province. keep_political_leader = Controls if the promoted party leader (i.e. All rights reserved. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Possible to specify the terrain by scoping into it. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. traits = { }The traits the leader spawns with. Adds attack skill to the current unit leader. If usage as a target is possible, it's marked within the table. Saves the current scope as a key. Removes a claim by the specified country on the current scope. Retires and removes the country leader of the ideology party for the current scope. Mandatory to specify a division_template. Toggles occupation painting. Used to define a diplomatic relation between the current scope and target scope country. Can be used as a scope.Province scopeall_provinces = Affect all provinces. Switches the player to the current scope from the target scope. Optional, defaults to the current scope. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. resources = { <> }The resources to which give resource rights to. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. set_value = The new value of the BoP. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Optional. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. 3. However, operatives are not considered characters and are still created with the create_operative_leader effect. You need to click the state as the state id no longer works. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Optional. Which will print the final effect to game.log when the effect is executed and make debugging easier. Optional, defaults to being the same as size. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). If an intel argument is left out, 0 is assumed. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Sets the required amount of parents needed to select the trait. All rights reserved. We've rolled similar guides for Victoria. The character cannot be re-recruited after retiring. Changes the specified portraits of a character. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Optional. The song must be defined in a music station in order to work. Appends the value of this localisation key to the tooltip showing the effects of the trait. Optional. Adds a railway level between two provinces or along a predefined path. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Adds maneuver skill to the current navy leader. Defaults to 1. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). This counts as the operative dying and will trigger the corresponding. value = The weighting added by the strategy. owner = The owner of the division. Optional.set_root = Sets the scope of ROOT in scripted localization. Technologies that are mutually exclusive with other technologies can not be removed by this effect. slot = Slot of the character. Start game, load savegame and save as new file, exit game. Print out all console commands or a specific command description. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Switches two ideas with a tooltip displaying any modifier differences between them. last_election = When the last election was. Changes the tooltip of the conditions required for picking the trait to the following localisation key. bypass_recruitment should be set to no. Grants the current scope a wargoal against the specified country. Necessary for country leaders. tag_color [rgb] Players can use this command to set the tag color of your current country. ideology = Ideology type of the character. target = The country to steal from. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). This command, as you might have guessed, causes you to resign from your current position. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. civilian_intel = How much civilian intel to add. defense_skill = They are a one-time change to the current condition of the game, without the ability to have a lasting effect. For example, the leader of the Allies changes from UK to USA. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. If you spot a mistake then you are welcome to fix it. on Paradox technology, Legal Creates a naval leader for the current scope with the specified attributes. Optional.war_support_reduction_on_damage = The bonus to grant. 2019. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Generates a character for current country. Tooltip shown in research tabs, optional. When used as a target rather than a scope, the var: can be omitted in most cases. Does not add the idea. elections_allowed = Whether elections are allowed. is_locked = Whether the division is locked or not. OR transfer_troops = yesWhether to transfer the troops of the annexed country. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Optional. Used in the province scope.limit_to_naval_base = Affect naval base provinces. Makes the current scope the owner of the specified state. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Promotes the current unit leader to Field Marshal (if Commander). modifier = The opinion modifier to add. skill = The skill of the leader. gender = female assigns the specified gender to the character. Targets the root node of the block, or the first entered scope. name = The name of the country's new ruling party. Useful if a trigger within has no tooltip. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Decides the weight that the trait has for new randomly-generated unit leaders. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. The effect does nothing if the country exists. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Optional.str_damage_multiplier = The bonus to grant. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. legacy_id = The legacy ID used for the unit leader. Deprecated. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. It is not possible at present. add = Trait to add Columns go left-to-right starting with 0. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). dynamic = Changes between instant and non-instant based on type. the same coordinate system that the map uses. Switches the current character to the specified country, giving them the character. The flag in this effect is used in the meaning of 'boolean flag', used to store information. OR For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. Executes contained effects on a random state that meets the limit. priority = The priority the template receives in receiving supplies. large = The sprite used as a general. Adds the specified amount of manpower to the current state. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Hi. If the current country has a core on a state transferred to the released country, the core will be lost. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Questions, Paradox surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Current scope is the winner, target and its subjects are the losers. Only define one of to_state_array, to_state, or to_province. Defines the effects that would be executed on the unit leader every day if they have the trait. This must be a localisation key, a directly-defined description will not appear in-game. ideology = The sub-ideology of the country leader role to which the trait is added. HOI4 Cheats. This item will only be visible to you, admins, and anyone marked as a creator. r/hoi4modding guy here. If the name or the portrait are not defined, this also decides how exactly it will be generated. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. bonus = The bonus to research speed. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Annotation Inserts an annotation at the end of the leader line. Allows to nuke every province without checking any conditions. cost_reduction = Percentage of cost reduced. Deprecated. The experience required in order to assign this trait to a unit leader. Frees one random captured operative or all of them. This command, as you might have guessed, causes you to . Everything else regarding advisors is identical to ideas. Optional.days = The duration of the buff. name = Name of the ship. However you might be able to do so with console commands. Changes the specified province's name to the specified name. variant_name = The equipment variant to add. Use event_target: to access the scope. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. These effects can only be used within history files, failing when used outside. Toggles the special game rules for the current scope's political party. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Originally posted by : what would be the full command to make USA fascist. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. Variables can be used. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Optional.hours = / Fires the event in the specified number of hours. female = The gender of the leader. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Adds experience to the current unit leader, promoting to the next skill level if applicable. An easy way to tell internal IDs is debug mode. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Without transfering troops, the annexed country's divisions' equipment is lost. 0 is the oldest, 1 is the second-oldest, etc. value = The value to add. Noticably, the effect that fires the country event gets hidden from the tooltip. Optional, defaults to not changing the value. If both restrictions are met, the sprite will work. An effect block executed for the breakaway country. If you spot a mistake then you are welcome to fix it. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Command List; . Executes contained effects on a random country that meets the limit and borders the country this is contained in. Sets the specified character to also act as a field marshal. legacy_id = The legacy ID used for the unit leader. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. ideology = The sub-ideology of the country leader role to which the trait is added. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. name = The name of the bonus. Adds the specified amount of hours of supply to troops led by the current unit leader. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. If it is 1, it will return "artillery_equipment". Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. activate = Will activate the advisor (add them directly when the command is run to the countries government). advisor = { }Advisor role definition Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? At the moment no, I don't think so. Deletes the specified division template and all units using it for the current scope. The resource rights will only be provided as long as the current country controls the state with resource rights. The character will take on every instance where allowed = { } is true at the game's start. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Creates an operative for the current scope with the specified attributes. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Optional, only can be defined for ships. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Optional, no by default. value = <0-1>How much collaboration to add. If it is 0, it will return "infantry_equipment". More information can be found in the. capital = The capital state of the breakaway country. Adjusts the popularity for the specified party in the current scope. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Switches the specified character to the specified country. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Creates an import for the current scope with the specified resource and from the specified exporter. Adds a country flag to currently played nation. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). For example: The country defined by the tag or tag alias. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Cookie Notice Unit leaders include corps commanders, field marshals, and admirals. Optional. ideology = The ideology type used by the country leader role. I tried using the command from the wiki, but it didn't work. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. right_side = The right side of the BoP. The same does not apply to research_bonus = { } and rule = { }, however. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. If they reject the demand, we gain a wargoal against them. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. If they agree, we get the following for each subject: Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. static_modifiers = { mod_modifier_1 mod_modifier_2 } Only possible to use if the division scope is the same as the ROOT scope. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation.